Resurface 0.127 Release Notes: yesthisisthemovementupdate
0.127 Patchnotes
You’ve all been asking for this, and I finally half delivered. More lighties, more buyies, less collidies.
This update focused on motion sickness, and during a stream with RambleHouseGames, he explained in a heartbeat what was happening to my character model to cause the constant spinouts. The solution– a single checkbox. It worked. I was livid.
I cannot possibly thank him enough for this, so the most I can do is plug his Twitch. Go check him out on Twitch at https://www.twitch.tv/ramblehousegames/ !
In fact, I underdelivered a bit with this patch– he gave me two essential fixes during this stream, as it clicked in my head through a certain edge case in performance that I finally understood certain irregularities in how mouse input was being handled. I simply don’t have enough time this week to fix this, so it’ll be coming postjam when I start tearing apart the Project Cello source code to see what can be salvaged.
Also in this patch, some features have been added. I should have honestly expected this going into the game, but the complaints about nausea and motion sickness have been constant. Some features were added to the Pause Menu (ESC) to alleviate as much of this as possible.
Finally, one lovely accidental fix: the pause screen now looks totally different! If you play the 0.12 build that shipped on Compo day, you’ll see a menu that didn’t fit the screen at all. This was quickly scaled to a hideous in between in a post release patch because I didn’t have time to investigate. It turns out, it was set to the entirely wrong resolution for scaling, making all items larger than they should have been. Fixing this meant I had to restore the menu to how it looked in said 0.12 patch, which also gave me room for some of the Motion Sickness options.
I strongly suspect that this will be the last LD patch I release unless something horrible happens. I want to thank everyone that played my game up until this point and gave me valuable feedback that went into making my entry shine just a bit more (or in the case of certain areas, slightly less by reducing DOF).
FIXES:
- Character no longer imitates Fall Guys movement in tight corridors (Rigidbody rotation constraints enabled)
- Added missing interaction to f|light panel falloffs and the floating Art Gallery painting
- Flashlight 2.0 charges $850 instead of $950 on purchase.
TWEAKS:
- I might have gone overboard in restoring DOF. Distance reduced, effect altered.
- Glowsticks are now $50. Please don’t ignore them, I really liked them. :(
- Glowsticks spawn slightly in front of the player now, avoiding collisions except in edge cases.
- Player respawn point now closer to hull entrance than before
- Player snap to respawn occurs at a quicker rate now
- All player flashlights now marked as “Important” (this should help a lot when systems aren’t rendering enough point lights!)
ADDITIONS:
- FOV Slider (ranges from 40 Vert to 110 Vert)
- Crosshair (toggle, simple white dot)
Files
Get Resurface - An LD48 Compo Entry
Resurface - An LD48 Compo Entry
Many treasures have been lost here.
Status | Released |
Author | anchorlight |
Genre | Adventure, Survival |
Tags | 3D, 6-degrees-of-freedom, 6dof, First-Person, Ludum Dare, Ludum Dare 48, Mystery, Unity |
Languages | English |
More posts
- Scoring Response, or, My Post-Mortem is behind schedule and I feel bad [LDJam]May 20, 2021
- Version 0.1265 ReleaseApr 28, 2021
- v0.126: "The most I can do without cheating"Apr 28, 2021
- 0.1251 ReleaseApr 28, 2021
- Official Score now available on SoundCloud and Bandcamp!Apr 27, 2021
- 0.1241 ReleaseApr 26, 2021
- Whoops, forgot to click publish!Apr 26, 2021
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