0.1241 Release
What’s a gamejam without some gamebreaking bugs, right?
The following patch will bring the game to WebGL and fix some critical errors in the ending segments of the game.
The full patch notes are below… get ready!
v0.124 PATCH NOTES
Maybe the real Cello was the… …wait, we lost those too.
This patch is focused on collision and progression issues, and there’s a lot of them. It also partially addresses the Air mechanics and a pause menu glitch. Because of the critical nature of this patch, it’s going out a little early. I was unable to restore some of the more minor issues, and as a result of quick-fixes to the Air system, the game may be easier than intended.
This will also be the first build available via WebGL.
FIXES:
-Collision added to dorms and residence hallway -Added missing collision in storage -Added missing collision to PA Speaker in residence hallway -Memento: ????? no longer affected by gravity -Memento: ??? can now be interacted with and collected -Removed incorrect collision from observatory floor, room is now accessible -Fixed players passing through the ceiling of Storage -Fixed being unable to interact or change modes after pausing game -Disabled mouse input while in pause menu -Fixed messy shop code resulting in incorrect purchases -Air Canisters are now disabled on use, and need to recharge -Engine room light show can only be triggered once, avoiding overlapping audio -Tweaked speed of Red Ball
TWEAKS:
-Enabled hard shadows to Lift Lighting, environment no longer has abrupt lighting changes when the lift rises -Added invisible walls to outer area to keep players in the upgrade zone -Memento values shifted drastically for balance, certain air upgrades should now be available in the early game -Fine-tuned interaction layer to make sure certain areas still look dark
METADATA:
-Added logo and BG to intro splash
NOTES:
-Still investigating a fix for lens flares/coronas on Lift; will carry investigation into next patch -Mouse cursor support should be fixed, but keep an eye out! -Player clips through certain walls occasionally, cause unknown (just visual) -Player can pass through one mesh despite collider being present
0.1241 Patchnotes
-Hotfix: Changed post-processing effects on Interact Mode again: less bloom, more dirt texture (closer to original release)
-Tweak: Fountain Room music no longer affected by high-pass filter (can be heard in Interact mode now)
Phew… glad that’s done. This patch was pretty much critical to get out the door before really joining in on LD. Make sure to let me know if you have any bugs or concerns! I still may patch the game here and there, but it’ll be intermittent now that the most glaring faults are dealt with.
Thanks for playing!
Files
Get Resurface - An LD48 Compo Entry
Resurface - An LD48 Compo Entry
Many treasures have been lost here.
Status | Released |
Author | anchorlight |
Genre | Adventure, Survival |
Tags | 3D, 6-degrees-of-freedom, 6dof, First-Person, Ludum Dare, Ludum Dare 48, Mystery, Unity |
Languages | English |
More posts
- Scoring Response, or, My Post-Mortem is behind schedule and I feel bad [LDJam]May 20, 2021
- Resurface 0.127 Release Notes: yesthisisthemovementupdateMay 04, 2021
- Version 0.1265 ReleaseApr 28, 2021
- v0.126: "The most I can do without cheating"Apr 28, 2021
- 0.1251 ReleaseApr 28, 2021
- Official Score now available on SoundCloud and Bandcamp!Apr 27, 2021
- Whoops, forgot to click publish!Apr 26, 2021
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