Patch 1 (Version 0.12)
If you're here from Ludum Dare, hello there! If not... well, I'm 99.9% sure you're here from LD47.
I'm glad to say I actually managed to get my game out the door before submission hour even began! That said, one last playtest showed that I probably could have used that last hour to polish things up.
I was disheartened to find that while I thought Red's AI was working in practice, a few changes didn't actually carry over into the build. I have a few theories as to why, from making them in Play Mode to changing them in the code when the values were being read from the editor, but either way... not a good look.
Version 0.12 of this game is a quick fix for several key features involving Red's presentation, from fixing the point in the map that it is triggered by to restoring a death animation that never got a chance to display due to a mistake in how it was destroyed.
Patchnotes are as follows:
- Removed Z-constraint on Red's position
- Fixed disturb trigger for Red's actions
- Updated warehouse boxes to make them easier to push around
- Fixed Esc button functionality
- Fixed potential softlock if player falls after Red dies
- Disabled Red reflection probe for performance reasons
These notes will also be included in the included TXT file.
As per compo rules, the source code for 1.1 will follow shortly.
Thanks for playing!
Files
Get proceed - a Ludum Dare 47 Compo Entry
proceed - a Ludum Dare 47 Compo Entry
You must be perfect.
Status | Prototype |
Author | anchorlight |
Genre | Platformer |
Tags | 2D, Atmospheric, Ludum Dare 47, Singleplayer |
Languages | English |
Accessibility | Subtitles |
More posts
- LD47/proceed - Patch 4 (Version 0.14)Oct 09, 2020
- LD47/proceed - Patch 3 (Version 0.135)Oct 08, 2020
- LD47/proceed - Patch 2 (Version 0.13)Oct 06, 2020
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